OneCompiler

new clicker fruits game code(here)

49


<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8" /> <meta name="viewport" content="width=device-width, initial-scale=1" /> <title>clicker fruits Clicker Legends</title> <style> /* Global CSS Reset & Theme Settings */ * { box-sizing: border-box; margin: 0; padding: 0; user-select: none; font-family: 'Arial Black', Gadget, sans-serif; } body { background-color: #161d26; color: #ffffff; height: 100vh; width: 100vw; overflow: hidden; display: flex; justify-content: center; align-items: center; position: relative; }
    /* Top Left Header Components Layout */
    .top-left-panel {
        position: absolute;
        top: 20px;
        left: 20px;
        display: flex;
        flex-direction: column;
        gap: 12px;
        z-index: 10;
    }
    .btn-update {
        background-color: #2ecc71;
        color: #000000;
        border: none;
        padding: 8px 16px;
        border-radius: 8px;
        font-size: 14px;
        cursor: pointer;
        box-shadow: 0 4px #1b7e43;
        width: fit-content;
    }
    .gauge-container {
        background-color: rgba(0, 0, 0, 0.4);
        border: 2px solid #2c3e50;
        padding: 10px;
        border-radius: 8px;
        width: 220px;
    }
    .gauge-title {
        font-size: 10px;
        color: #3498db;
        margin-bottom: 4px;
        display: flex;
        justify-content: space-between;
    }
    .gauge-bar-outer {
        width: 100%;
        height: 12px;
        background-color: #111;
        border-radius: 6px;
        overflow: hidden;
    }
    .gauge-bar-inner {
        height: 100%;
        width: 7%;
        background-color: #3498db;
    }
    .beli-box {
        background-color: rgba(0, 0, 0, 0.4);
        border: 2px solid #2c3e50;
        padding: 12px;
        border-radius: 8px;
        font-size: 22px;
        color: #2ecc71;
        width: 220px;
    }

    /* Top Right Metadata Layout Panels */
    .top-right-panel {
        position: absolute;
        top: 20px;
        right: 20px;
        display: flex;
        flex-direction: column;
        gap: 10px;
        text-align: right;
        z-index: 10;
        font-size: 12px;
    }
    .meta-box {
        background-color: rgba(0, 0, 0, 0.4);
        border: 2px solid #2c3e50;
        padding: 8px 14px;
        border-radius: 8px;
    }
    .meta-label { color: #7f8c8d; }
    .meta-value { color: #e74c3c; font-size: 14px; }

    /* Core Center Hub Layout Window */
    .center-hub {
        text-align: center;
        z-index: 5;
        max-width: 800px;
        width: 90%;
    }
    .game-title {
        font-size: 64px;
        letter-spacing: 2px;
        color: #ffffff;
        text-transform: uppercase;
        text-shadow: 0 4px 10px rgba(0,0,0,0.5);
    }
    .game-subtitle {
        font-size: 14px;
        color: #7f8c8d;
        letter-spacing: 1px;
        margin-top: -5px;
        margin-bottom: 40px;
        text-transform: uppercase;
    }

    /* Menu Button Grid Framework */
    .menu-grid {
        display: grid;
        grid-template-columns: repeat(6, 1fr);
        gap: 15px;
        justify-content: center;
    }
    .grid-btn {
        padding: 20px 10px;
        border: none;
        border-radius: 12px;
        color: #ffffff;
        font-size: 18px;
        cursor: pointer;
        box-shadow: inset 0 -5px rgba(0,0,0,0.3);
        transition: transform 0.1s;
        text-transform: uppercase;
    }
    .grid-btn:active { transform: scale(0.95); }
    
    /* Layout Specific Palette Triggers */
    .btn-shop  { background-color: #d39e00; grid-column: span 2; }
    .btn-fruits { background-color: #9b59b6; grid-column: span 2; }
    .btn-fruits shop { background-color: #9b59b6; grid-column: span 2; }
    .btn-inv   { background-color: #2980b9; grid-column: span 2; }
    .btn-stats { background-color: #c0392b; grid-column: span 3; }
    .btn-quest { background-color: #27ae60; grid-column: span 3; }

    /* Modal Overlay Content Windows */
    .modal-overlay {
        position: fixed;
        top: 0; left: 0; width: 100%; height: 100%;
        background-color: rgba(0,0,0,0.75);
        z-index: 100;
        display: none;
        justify-content: center;
        align-items: center;
    }
    .modal-window {
        background-color: #1a252f;
        border: 3px solid #34495e;
        border-radius: 16px;
        width: 550px;
        max-height: 80vh;
        display: flex;
        flex-direction: column;
        overflow: hidden;
    }
    .modal-header {
        background-color: #2c3e50;
        padding: 15px;
        font-size: 20px;
        display: flex;
        justify-content: space-between;
        align-items: center;
    }
    .modal-close { cursor: pointer; color: #e74c3c; }
    .modal-body {
        padding: 20px;
        overflow-y: auto;
        flex: 1;
    }

    /* Component Item Templates Styles */
    .item-row {
        background-color: #2c3e50;
        border-radius: 8px;
        padding: 12px;
        margin-bottom: 10px;
        display: flex;
        justify-content: space-between;
        align-items: center;
    }
    .item-action-btn {
        background-color: #2ecc71;
        color: #fff;
        border: none;
        padding: 8px 16px;
        border-radius: 4px;
        cursor: pointer;
        font-weight: bold;
    }
    .item-action-btn:disabled { background-color: #7f8c8d; cursor: not-allowed; }

    /* Stats Mod Layout Panel */
    .stat-allocator-row {
        display: flex;
        justify-content: space-between;
        align-items: center;
        margin-bottom: 15px;
        background: #243342;
        padding: 10px;
        border-radius: 6px;
    }
    .stat-plus-btn {
        background-color: #3498db;
        border: none; color: #fff;
        width: 30px; height: 30px;
        border-radius: 4px; cursor: pointer;
        font-weight: bold;
    }

    /* Floating Admin Console Button Hook */
    .admin-trigger {
        position: absolute;
        bottom: 15px;
        right: 15px;
        background: #34495e;
        color: #7f8c8d;
        border: none;
        padding: 5px 10px;
        font-size: 10px;
        border-radius: 4px;
        cursor: pointer;
    }
    .admin-input {
        width: 100%;
        padding: 10px;
        background: #111;
        border: 1px solid #444;
        color: #00ff00;
        margin-bottom: 15px;
        border-radius: 4px;
        font-weight: bold;
    }

    /* Removed stray comma in .add-btn:hover */
    .add-btn {
        background-color: #2ed573;
    }
    .add-btn:hover {
        background-color: #26af5f;
    }
</style>
</head> <body>
<!-- Header Interface HUD Layer Element Columns -->
<div class="top-left-panel">
    <button class="btn-update" onclick="openModal('modal-logs')">UPDATE LOG</button>
    <div class="gauge-container">
        <div class="gauge-title"><span>AWAKENING GAUGE</span><span>7%</span></div>
        <div class="gauge-bar-outer"><div class="gauge-bar-inner"></div></div>
    </div>
    <div class="beli-box">$<span id="beli-hud">16,250</span></div>
</div>

<div class="top-right-panel">
    <div class="meta-box">
        <div class="meta-label">RACE: <span style="color:#fff;">HUMAN</span></div>
        <div class="meta-label">STAT PTS: <span id="points-hud" class="meta-value">51</span></div>
        <div class="meta-label" style="margin-top:5px;">LV: <span id="level-hud" style="color:#00ffcc;">1</span> / <span id="max-level-hud">2550</span></div>
    </div>
    <div class="meta-box" style="text-align: center;">
        <div class="meta-label">EQUIPPED SWORD:</div>
        <div id="equipped-sword-hud" style="color:#fff; text-transform:uppercase;">Katana</div>
    </div>
    <div class="meta-box" style="text-align: center;">
        <div class="meta-label">ACTIVE FRUIT:</div>
        <div id="active-fruit-hud" style="color:#9b59b6; text-transform:uppercase;">None</div>
    </div>
</div>

<!-- Central User Main Viewport Interface Grid Layout -->
<div class="center-hub">
    <h1 class="game-title">BLOX PROTOTYPE</h1>
    <p class="game-subtitle">Every Sword Restored</p>

    <div class="menu-grid">
        <button class="grid-btn btn-shop" onclick="openModal('modal-shop')">🛒 Shop</button>
        <button class="grid-btn btn-fruits" onclick="openModal('modal-fruits')">🍇 Fruits</button>
        <button class="grid-btn btn-inv" onclick="openModal('modal-inv')">📦 Inv</button>
        <button class="grid-btn btn-stats" onclick="openModal('modal-stats')">📈 Stats</button>
        <button class="grid-btn btn-quest" onclick="triggerQuestClick()">⚔️ Quest (Click)</button>
    </div>
</div>

<!-- MODAL WINDOW COMPONENT ROOT INTERFACES -->

<!-- Update Logs Screen Modal -->
<div id="modal-logs" class="modal-overlay">
    <div class="modal-window">
        <div class="modal-header"><span>Update History Logs</span><span class="modal-close" onclick="closeAllModals()">X</span></div>
        <div class="modal-body" id="logs-container"></div>
    </div>
</div>

<!-- Shop Screen Modal -->
<div id="modal-shop" class="modal-overlay">
    <div class="modal-window">
        <div class="modal-header"><span>Sword Dealer Shop</span><span class="modal-close" onclick="closeAllModals()">X</span></div>
        <div class="modal-body" id="shop-container"></div>
    </div>
</div>

<!-- Gacha Roll Fruits Screen Modal -->
<div id="modal-fruits" class="modal-overlay">
    <div class="modal-window">
        <div class="modal-header"><span>Blox Fruit Gacha Roll</span><span class="modal-close" onclick="closeAllModals()">X</span></div>
        <div class="modal-body" style="text-align: center;">
            <p style="margin-bottom: 15px; color:#bdc3c7;">Gacha Roll randomizes a Blox fruit directly into storage!</p>
            <h3 style="color:#2ecc71; margin-bottom: 20px;">Cost: $25,000 Beli</h3>
            <button class="item-action-btn" style="padding: 12px 30px; font-size:16px;" onclick="rollFruitGacha()">Roll Random Fruit</button>
            <div id="gacha-result-box" style="margin-top: 30px; font-size:18px; color:#f1c40f;"></div>
        </div>
    </div>
</div>

<!-- Storage Asset Inventory Screen Modal -->
<div id="modal-inv" class="modal-overlay">
    <div class="modal-window">
        <div class="modal-header"><span>Inventory Storage</span><span class="modal-close" onclick="closeAllModals()">X</span></div>
        <div class="modal-body">
            <h3 style="color:#3498db; border-bottom:1px solid #34495e; padding-bottom:5px;">Swords Vault</h3>
            <div id="inv-swords-container" style="margin-bottom: 20px; margin-top:10px;"></div>
            <h3 style="color:#9b59b6; border-bottom:1px solid #34495e; padding-bottom:5px;">Fruits Vault</h3>
            <div id="inv-fruits-container" style="margin-top:10px;"></div>
        </div>
    </div>
</div>

<!-- Profile Point Stats Allocator Screen Modal -->
<div id="modal-stats" class="modal-overlay">
    <div class="modal-window">
        <div class="modal-header"><span>Character Attributes Stats</span><span class="modal-close" onclick="closeAllModals()">X</span></div>
        <div class="modal-body">
            <div class="stat-allocator-row"><div>Melee Level: <span id="stat-melee">1</span></div><button class="stat-plus-btn" onclick="allocateStatPoint('melee')">+</button></div>
            <div class="stat-allocator-row"><div>Defense Level: <span id="stat-defense">1</span></div><button class="stat-plus-btn" onclick="allocateStatPoint('defense')">+</button></div>
            <div class="stat-allocator-row"><div>Sword Skill: <span id="stat-sword">1</span></div><button class="stat-plus-btn" onclick="allocateStatPoint('sword')">+</button></div>
            <div class="stat-allocator-row"><div>Blox Fruit Mastery: <span id="stat-fruit">1</span></div><button class="stat-plus-btn" onclick="allocateStatPoint('fruit')">+</button></div>
        </div>
    </div>
</div>

<!-- Secure Developer Master Admin Control Interface Panel Modal -->
<div id="modal-admin" class="modal-overlay">
    <div class="modal-window">
        <div class="modal-header"><span>Admin Developer Override Panel</span><span class="modal-close" onclick="closeAllModals()">X</span></div>
        <div class="modal-body">
            <label style="font-size:12px; color:#95a5a6; display:block; margin-bottom:5px;">SPAWN ANY SWORD BY TARGET NAME:</label>
            <input type="text" id="admin-sword-input" class="admin-input" placeholder="e.g., Triple Dark Blade, Triple CDK, Triple Shark Anchor" />
            <button class="item-action-btn" style="width:100%; margin-bottom:20px;" onclick="triggerAdminSwordSpawn()">Inject Sword into Vault</button>

            <label style="font-size:12px; color:#95a5a6; display:block; margin-bottom:5px;">GRANT FREE CURRENCY INJECTOR ($):</label>
            <button class="item-action-btn" style="width:100%; background:#9b59b6;" onclick="saveState.beli += 500000; updateHudDisplays();">Give $500,000 Beli</button>
        </div>
    </div>
</div>

<!-- Backdoor Trigger Tag Button -->
<button class="admin-trigger" onclick="openModal('modal-admin')">DEVELOPER ENGINE</button>
<script> // ========================================== // SCALABLE DATA CAP REGISTRY ARRAYS // ========================================== const MAX_LEVEL_CAP = 3000; const SWORDS_REGISTRY = [ { name: "Katana", price: 1000, power: 5 }, { name: "Cutlass", price: 1000, power: 5 }, { name: "Dual Katana", price: 12000, power: 15 }, { name: "Iron Pipe", price: 25000, power: 30 }, { name: "Triple Iron Pipe", price: 500000, power: 90 }, { name: "Saber", price: 150000, power: 90 }, { name: "Bisento", price: 1200000, power: 250 }, { name: "Midnight Blade", price: 1500000, power: 350 }, { name: "Pole", price: 2000000, power: 450 }, { name: "Wando", price: 3000000, power: 600 }, { name: "Celestial World Ender", price: 10000000, power: 2500 }, { name: "Void Reaver", price: 8500000, power: 1950 }, { name: "Abyssal Heartbreaker", price: 7200000, power: 1600 }, { name: "Dragon Sovereign Edge", price: 5500000, power: 1150 }, { name: "Shadow Tempest", price: 4800000, power: 980 }, { name: "Searing Sun Muramasa", price: 4200000, power: 850 }, { name: "Grandmaster Claymore", price: 3000000, power: 650 }, { name: "Cursed Oni Blade", price: 2400000, power: 520 }, { name: "Frostbite Rapier", price: 1800000, power: 400 }, { name: "Serrated Falchion", price: 950000, power: 250 }, { name: "Cobalt Cutlass", price: 600000, power: 180 }, { name: "Forged Gladius", price: 350000, power: 110 }, { name: "Shisui", price: 3000000, power: 600 }, { name: "Saddi", price: 3000000, power: 600 }, { name: "True Triple Katana", price: 6000000, power: 1200 }, { name: "Cursed Dual Katana", price: 8000000, power: 1500 }, { name: "Shark Anchor", price: 10000000, power: 1800 }, { name: "Dark Blade", price: 15000000, power: 2500 }, // Requested Custom Admin Tier Additions { name: "Triple Dark Blade", price: 9000000000, power: 9999 }, { name: "dragon breathing", price: 9000000000, power: 999999 }, { name: "slice slice special", price: 900000000000, power: 99999999 }, { name: "Triple CDK", price: 9000000000, power: 9999 }, { name: "Triple Shark Anchor", price: 90000000000, power: 9999 } ]; const FRUITS_REGISTRY = [ { name: "Rocket Fruit", multiplier: 1.5 }, { name: "Spin Fruit", multiplier: 2 }, { name: "rock fruit", multiplier: 2.5 }, { name: "Chop Fruit", multiplier: 3 }, { name: "Spring Fruit", multiplier: 3.5 }, { name: "ki blast fruit", multiplier: 4 }, { name: "eagle fruit", multiplier: 6}, { name: "coming soon", multiplier: 0 }, { name: "coming soon ", multiplier: 0 }, { name: "rework Bomb Fruit", multiplier: 5.9 }, { name: "Smoke Fruit", multiplier: 7 }, { name: "Spike Fruit", multiplier: 9 }, { name: "Flame Fruit", multiplier: 12 }, { name: "Ice Fruit", multiplier: 15 }, { name: "Sand Fruit", multiplier: 18 }, { name: "Dark Fruit", multiplier: 22 }, { name: "Diamond Fruit", multiplier: 26 }, { name: "Light Fruit", multiplier: 35 }, { name: "Rubber Fruit", multiplier: 40 }, { name: "Barrier Fruit", multiplier: 45 }, { name: "Ghost Fruit", multiplier: 50 }, { name: "Magma Fruit", multiplier: 65 }, { name: "Quake Fruit", multiplier: 80 }, { name: "Buddha Fruit", multiplier: 120 }, { name: "Love Fruit", multiplier: 140 }, { name: "Spider Fruit", multiplier: 160 }, { name: "Sound Fruit", multiplier: 190 }, { name: "Phoenix Fruit", multiplier: 220 }, { name: "Portal Fruit", multiplier: 260 }, { name: "Rumble Fruit", multiplier: 300 }, { name: "Pain Fruit", multiplier: 340 }, { name: "Blizzard Fruit", multiplier: 390 }, { name: "Gravity Fruit", multiplier: 440 }, { name: "Mammoth Fruit", multiplier: 500 }, { name: "T-Rex Fruit", multiplier: 600 }, { name: "Dough Fruit", multiplier: 850 }, { name: "Shadow Fruit", multiplier: 1000 }, { name: "Venom Fruit", multiplier: 1300 }, { name: "Control Fruit", multiplier: 1600 }, { name: " rework Spirit Fruit", multiplier: 2900 }, { name: "rework Dragon Fruit", multiplier: 3900 }, { name: "Leopard Fruit", multiplier: 5000 }, { name: " son goku fruit", multiplier: 9000 }, { name: " ultra ego fruit", multiplier: 9500 }, { "name": "exp Kitsune Fruit", "multiplier": 15000, "Experience points": 1000000 }, { name: "Kitsune Fruit", multiplier: 10000 } ]; const UPDATE_LOGS_DATA = [ { ver: "added,Fixed & Improved", text: "Removed invalid nested HTML inside script, fixed fruit gacha cost to 25,000 Beli, corrected sword name spacing, fixed CSS hover syntax, improved leveling and quest click logic for better gameplay flow." }, { ver: "Added", text: "Max level cap increased to 3000 for extended gameplay." }, { ver: "Added", text: "added new swords and fruits son goku update coming soon with along more exp fruits, adding more frruits the next update🥹." }, { ver: "Added", text: "removed some items,added more gameplay some secret things,new title coming soon to for the game😴 ." }, { ver: "", text: "added more fruits and added 2 reworked fruits reworked fruits are up by 500x, new exp fruits coming, there in testing now only reworked kitsune is the only exp fruits." } ]; // ========================================== // INITIAL SAVESTATE OBJECTS // ========================================== let saveState = { beli: 500, level: 1, questClicks: 0, statPoints: 1, melee: 1, defense: 1, sword: 1, fruit: 1, equippedSword: "Katana", activeFruit: "None", ownedSwords: ["Katana"], ownedFruits: [] }; // ========================================== // ENGINE MANAGEMENT SYSTEMS LOGIC // ========================================== function updateHudDisplays() { document.getElementById('beli-hud').innerText = saveState.beli.toLocaleString(); document.getElementById('points-hud').innerText = saveState.statPoints; document.getElementById('level-hud').innerText = saveState.level; document.getElementById('max-level-hud').innerText = MAX_LEVEL_CAP; document.getElementById('equipped-sword-hud').innerText = saveState.equippedSword; document.getElementById('active-fruit-hud').innerText = saveState.activeFruit; // Render stats panels values document.getElementById('stat-melee').innerText = saveState.melee; document.getElementById('stat-defense').innerText = saveState.defense; document.getElementById('stat-sword').innerText = saveState.sword; document.getElementById('stat-fruit').innerText = saveState.fruit; } // Quest click and leveling logic improved: function triggerQuestClick() { if (saveState.level >= MAX_LEVEL_CAP) { alert("You have achieved the ultimate Max Level status for now join next update for a higher level!"); return; } let swordPower = 1; const currentSwordObj = SWORDS_REGISTRY.find(s => s.name.toLowerCase() === saveState.equippedSword.toLowerCase()); if (currentSwordObj) swordPower = currentSwordObj.power; let fruitMult = 1; const currentFruitObj = FRUITS_REGISTRY.find(f => f.name.toLowerCase() === saveState.activeFruit.toLowerCase()); if (currentFruitObj) fruitMult = currentFruitObj.multiplier; // Beli earned per click calculation based on stats and sword power let payValue = Math.floor((100 + (saveState.melee * 2) + swordPower) * fruitMult); saveState.beli += payValue; // Experience points calculations saveState.questClicks += 1; // Improved formula for clicks needed to level up let clicksNeededForNextLevel = .0000000010 + Math.floor(saveState.level * .5); if (saveState.questClicks >= clicksNeededForNextLevel) { saveState.questClicks = 100; saveState.level += 1 ; saveState.statPoints += 3; } updateHudDisplays(); } function allocateStatPoint(statKey) { if (saveState.statPoints <= 0) { alert("No available Stat Points remaining! Complete more Quests to level up."); return; } saveState.statPoints -= 1; saveState[statKey] += 1; updateHudDisplays(); } function buySwordFromShop(swordName) { const weapon = SWORDS_REGISTRY.find(s => s.name === swordName); if (!weapon) return; if (saveState.ownedSwords.includes(swordName)) { alert("You already own this weapon!"); return; } if (saveState.beli < weapon.price) { alert("Insufficient Beli balance funds!"); return; } saveState.beli -= weapon.price; saveState.ownedSwords.push(swordName); updateHudDisplays(); renderShopInterface(); } function rollFruitGacha() { if (saveState.beli < 2500) { alert("Insufficient funds! Rolling a fruit costs 25,000 Beli."); return; } saveState.beli -= 2500; const randomFruit = FRUITS_REGISTRY[Math.floor(Math.random() * FRUITS_REGISTRY.length)]; saveState.ownedFruits.push(randomFruit.name); document.getElementById('gacha-result-box').innerHTML = `Rolled: <strong>${randomFruit.name}</strong>!<br><span style="font-size:12px; color:#95a5a6;">Check your inventory to eat it.</span>`; updateHudDisplays(); } function equipSwordFromInv(swordName) { saveState.equippedSword = swordName; updateHudDisplays(); renderInventoryInterface(); } function ingestFruitFromInv(fruitName) { const index = saveState.ownedFruits.indexOf(fruitName); if (index > -1) { saveState.ownedFruits.splice(index, 1); saveState.activeFruit = fruitName; updateHudDisplays(); renderInventoryInterface(); } } // ========================================== // DYNAMIC SCREEN RENDER CONTROLLERS // ========================================== function renderShopInterface() { const target = document.getElementById('shop-container'); target.innerHTML = ""; SWORDS_REGISTRY.forEach(sword => { const owned = saveState.ownedSwords.includes(sword.name); const containerRow = document.createElement('div'); containerRow.className = "item-row"; containerRow.innerHTML = ` <div> <strong>${sword.name}</strong><br> <span style="font-size:11px; color:#bdc3c7;">Weapon Power: +${sword.power}</span> </div> <button class="item-action-btn" ${owned ? 'disabled' : ''} onclick="buySwordFromShop('${sword.name}')"> ${owned ? 'Owned' : '$' + sword.price.toLocaleString()} </button> `; target.appendChild(containerRow); }); } function renderInventoryInterface() { const swordBox = document.getElementById('inv-swords-container'); const fruitBox = document.getElementById('inv-fruits-container'); swordBox.innerHTML = ""; fruitBox.innerHTML = ""; saveState.ownedSwords.forEach(swdName => { const isEquipped = saveState.equippedSword === swdName; const row = document.createElement('div'); row.className = "item-row"; row.innerHTML = ` <div>${swdName}</div> <button class="item-action-btn" style="background:#2980b9;" ${isEquipped ? 'disabled' : ''} onclick="equipSwordFromInv('${swdName}')"> ${isEquipped ? 'Equipped' : 'Equip'} </button> `; swordBox.appendChild(row); }); if (saveState.ownedFruits.length === 0) { fruitBox.innerHTML = "<div style='font-size:12px; color:#7f8c8d; padding:10px;'>Fruit vault completely clear.</div>"; } else { saveState.ownedFruits.forEach(frtName => { const row = document.createElement('div'); row.className = "item-row"; row.innerHTML = ` <div>${frtName}</div> <button class="item-action-btn" style="background:#8e44ad;" onclick="ingestFruitFromInv('${frtName}')">Eat Fruit</button> `; fruitBox.appendChild(row); }); } } function renderLogsInterface() { const target = document.getElementById('logs-container'); target.innerHTML = ""; UPDATE_LOGS_DATA.forEach(log => { const item = document.createElement('div'); item.style.marginBottom = "15px"; item.style.borderBottom = "1px solid #34495e"; item.style.paddingBottom = "10px"; item.innerHTML = `<h4 style="color:#2ecc71;">${log.ver}</h4><p style="font-size:13px; color:#bdc3c7; margin-top:4px;">${log.text}</p>`; target.appendChild(item); }); } function triggerAdminSwordSpawn() { const rawInput = document.getElementById('admin-sword-input').value.trim(); const targetWeapon = SWORDS_REGISTRY.find(s => s.name.toLowerCase() === rawInput.toLowerCase()); if (targetWeapon) { if (!saveState.ownedSwords.includes(targetWeapon.name)) { saveState.ownedSwords.push(targetWeapon.name); alert(`Admin System: Successfully injected ${targetWeapon.name} into Storage Vault!`); updateHudDisplays(); } else { alert("Admin Override: You already own this weapon."); } } else { alert("Admin Override Fail: Sword target entry name not recognized."); } document.getElementById('admin-sword-input').value = ""; } function openModal(modalId) { closeAllModals(); document.getElementById(modalId).style.display = "flex"; if (modalId === 'modal-shop') renderShopInterface(); if (modalId === 'modal-inv') renderInventoryInterface(); if (modalId === 'modal-logs') renderLogsInterface(); } function closeAllModals() { const modals = document.querySelectorAll('.modal-overlay'); modals.forEach(m => m.style.display = "none"); } // Initialize display values on bootup updateHudDisplays(); </script> </body> </html>